Personal Project • Detroit, MI
One Choice at a Time
01 Game Development
02 Illustration
03 Animation
04 Narrative Design
05 UX/UI Design
The goal of this piece was to explore how coding could create interactive design that was meaningful. This cozy game follows a character through her day day making decisions that may be hard to make for those that struggle with their mental health. I wanted to create an environment that felt safe, relaxing, and cozy, very unlike the way our own environment feels when we are agonizing over small tasks and decisions, such as cleaning our room or getting ready for the day. This was a completely solo project so narrative, game design, programming, art, and animation were all done by me. Music and sound effects are attributed below.
Click here to play a demo of the game. Keep in mind that the game is still under development, so bugs and hiccups may be present. Feedback is appreciated! Check back for updates to the game.